Number and shape patternsUnderstandabout 45 min
Rules, terms and sequences
Arithmetic and geometric sequences, special numbers, digit patterns and shape rules
Learn the precise language of sequences, the difference method for finding rules, arithmetic and geometric sequences, square, cube, triangular and Fibonacci numbers, digit patterns, and the rules behind growing matchstick and dot patterns.
In this part you’ll
- Use the words sequence, term, position, nth term, term-to-term rule and position-to-term rule correctly.
- Find the rule of a sequence using differences and ratios, and tell arithmetic from geometric sequences.
- Recognise and extend square, cube, triangular, Fibonacci and alternating sequences.
- Explain rules such as 3 × n + 1 for growing matchstick patterns and use them to predict far-away pictures.
- Spot and avoid the common mistakes: n − 1 jumps, checking every gap, and mixing up position and term.
In Discover you met patterns by looking and building. Now it is time to be precise. What exactly is a term? What is the difference between a rule that says “add 4 each time” and one that says “multiply the position by 4 and add 3”? Why do some patterns grow steadily while others explode? Which famous number patterns should every mathematician know by heart?
This layer gives you the words, the methods and the most common mix-ups. By the end you will be able to look at almost any school-level sequence, name its type, find its rule, and use the rule to predict terms far along without writing them all out.
Chapter 01
The language of sequences
A sequence is a list of numbers (or shapes) in a definite order. Each number in it is a term. Each term has a position, also called its term number: the first term is in position 1, the second in position 2, and so on. Mathematicians use the letter n for “the position we are talking about”, so the nth term means “the term in position n”.
| Position (n) | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Term | 7 | 11 | 15 | 19 | 23 |
Here the 1st term is 7 and the 4th term is 19. Do not mix up the position with the term itself: in this sequence the number 11 is in position 2.
A sequence can be finite (it stops, like the dates in September: 1 to 30) or infinite (it goes on for ever, like the even numbers). When a sequence goes on, we write three dots, …, called an ellipsis.
- Term-to-term rule
- add 4Tells you how to get from one term to the next. Easy to use, but slow for far-away terms.
- Position-to-term rule
- 4 × n + 3Tells you how to get a term straight from its position. Fast: the 100th term is 4 × 100 + 3 = 403.
- Start
- 1st term = 7A term-to-term rule is useless without a starting term.
- Check
- n = 2 → 11Always test a position-to-term rule on a term you already know.
There are two ways to describe the rule of a sequence.
A term-to-term rule says how each term comes from the one before: “start at 7, add 4 each time”. It is how you usually spot a pattern.
A position-to-term rule says how each term comes from its position: “multiply the position by 4, then add 3”, which we can write as 4 × n + 3. It is how you predict: to find the 100th term you do not need the 99th, just put n = 100.
The two rules describe the same sequence. Check: position 1 gives 4 × 1 + 3 = 7; position 2 gives 4 × 2 + 3 = 11; position 3 gives 15. ✓ In the Deepen layer you will see exactly why a step of 4 always turns into “4 × n”.
Words to know
All maths vocabulary →Sequence vocabulary
- sequence
- An ordered list of numbers or shapes, usually made by a rule.
- Example: 3, 6, 9, 12, …
- term
- One number (or picture) in a sequence.
- Example: The 3rd term of 3, 6, 9, 12 is 9.
- position (term number)
- Where a term sits in the sequence: 1st, 2nd, 3rd, …; often called n.
- Example: In 3, 6, 9, 12 the term 12 is in position 4.
- nth term
- The term in position n; also a formula that gives any term from its position.
- Example: For 3, 6, 9, …, the nth term is 3 × n.
- term-to-term rule
- A rule that gets each term from the one before it.
- Example: “Add 5 each time.”
- position-to-term rule
- A rule that gets a term directly from its position.
- Example: “Multiply the position by 5, then subtract 2.”
- difference
- A term minus the term before it.
- Example: In 2, 9, 16, the difference is 7.
- common difference
- The fixed amount added each time in an arithmetic sequence.
- Example: 5, 8, 11, 14 has common difference 3.
- arithmetic sequence
- A sequence where the same number is added (or subtracted) each time.
- Example: 20, 17, 14, 11, …
- ratio
- A term divided by the term before it.
- Example: In 3, 12, 48, the ratio is 4.
- common ratio
- The fixed number you multiply by each time in a geometric sequence.
- Example: 2, 6, 18, 54 has common ratio 3.
- geometric sequence
- A sequence where each term is the one before multiplied by the same number.
- Example: 1, 10, 100, 1,000, …
- square number
- A number that is a whole number times itself; the dots in a square array.
- Example: 49 = 7 × 7
- cube number
- A number that is a whole number times itself three times; the small cubes in a big cube.
- Example: 27 = 3 × 3 × 3
- triangular number
- The sum 1 + 2 + 3 + … + n; the dots in a triangle.
- Example: 1 + 2 + 3 + 4 = 10
- Fibonacci sequence
- The sequence 1, 1, 2, 3, 5, 8, … where each term is the sum of the two before it.
- Example: 13 + 21 = 34
- alternating pattern
- A pattern whose step changes back and forth between two (or more) values.
- Example: +3, −1, +3, −1: 1, 4, 3, 6, 5, …
- finite / infinite
- A finite sequence stops; an infinite sequence goes on for ever.
- Example: Days of a month are finite; odd numbers are infinite.
- ellipsis
- The three dots … that mean “and so on”.
- Example: 1, 2, 3, …
Chapter 02
Finding the rule: the difference method
The first thing to try with any number sequence is the difference method: subtract each term from the next, and write the differences in a row underneath.
What the differences tell you:
- All the same → the sequence adds a fixed amount: an arithmetic sequence. The rule is “add the difference”.
- They go up by the same amount (like 3, 5, 7, 9) → a square-number-like sequence. Look for n × n hidden inside it.
- They grow in proportion to the terms (the differences are a copy of the sequence, or a multiple of it) → try dividing instead: it may be a geometric sequence.
- They take turns (like +3, −1, +3, −1) → an alternating pattern.
- Each term is the sum of the two before → a Fibonacci-type sequence.
If none of these fit, try the ratio (divide each term by the one before), look at the digits, or think about pictures.
| Sequence | Differences | What it tells you |
|---|---|---|
| 5, 8, 11, 14, 17, 20 | 3, 3, 3, 3, 3 | Same each time: arithmetic, add 3 |
| 1, 4, 9, 16, 25, 36 | 3, 5, 7, 9, 11 | Differences go up by 2: square numbers |
| 1, 3, 6, 10, 15, 21 | 2, 3, 4, 5, 6 | Differences go up by 1: triangular numbers |
| 3, 6, 12, 24, 48, 96 | 3, 6, 12, 24, 48 | Differences are the sequence again: geometric, × 2 |
| 1, 1, 2, 3, 5, 8, 13 | 0, 1, 1, 2, 3, 5 | Differences are the Fibonacci numbers again |
| 1, 4, 3, 6, 5, 8 | +3, −1, +3, −1, +3 | Take turns: alternating, +3 then −1 |
Worked example
0 / 5 steps shownFind the rule and the next two terms
Find the rule and the next two terms of 2, 6, 12, 20, 30, …
Chapter 03
Arithmetic sequences: add the same amount
An arithmetic sequence (say a-rith-MET-ic, with the stress on MET) goes up or down by the same amount every time. That fixed amount is the common difference.
- 4, 9, 14, 19, 24, … common difference +5
- 100, 93, 86, 79, … common difference −7 (a decreasing arithmetic sequence)
- 0.5, 1, 1.5, 2, … common difference +0.5
- −6, −2, 2, 6, 10, … common difference +4, starting below zero
Arithmetic sequences appear whenever something changes at a steady rate: saving the same amount every week, a taxi meter adding the same fare every kilometre, a candle burning down 2 cm every hour, or the seat numbers along a row.
To find a far-away term, count the jumps. From the 1st term to the nth term there are n − 1 jumps. So:
nth term = first term + (n − 1) × common difference
Worked example
0 / 4 steps shownThe auto-rickshaw meter
An auto-rickshaw fare is ₹30 for the first kilometre and ₹15 for each extra kilometre. Write the fares for 1, 2, 3, 4 km and find the fare for a 12 km ride.
Worked example
0 / 4 steps shownA sequence going down
Find the 10th term of 100, 93, 86, 79, … and decide whether 2 is a term of this sequence.
Lab
Decide whether each sequence adds or multiplies, then predict the next terms and choose the rule.
Puzzle 1 of 8 · step 1 of 3 Number pattern
What are the next 2 terms?
Text version of this activity
The pattern machine shows the first terms of eight sequences, asks for the next ones, and then asks you to choose the rule from four options.
Arithmetic (add the same amount):
- 4, 9, 14, 19, … next 24, 29 (add 5).
- 100, 93, 86, 79, … next 72, 65 (subtract 7).
- 0.5, 1, 1.5, 2, … next 2.5, 3 (add 0.5).
- −6, −2, 2, 6, … next 10, 14 (add 4).
Geometric (multiply by the same number):
- 3, 6, 12, 24, … next 48, 96 (multiply by 2).
- 1, 3, 9, 27, 81, … next 243, 729 (multiply by 3).
- 5, 50, 500, 5,000, … next 50,000 (multiply by 10).
- 256, 128, 64, 32, … next 16, 8 (multiply by ½, which is halving).
To decide which kind: subtract neighbours. Equal differences mean arithmetic. If not, divide neighbours. Equal ratios mean geometric.
Chapter 04
Geometric sequences: multiply by the same number
In a geometric sequence each term is the one before multiplied by the same number, the common ratio.
- 1, 2, 4, 8, 16, 32, … ratio 2 (the powers of 2)
- 1, 3, 9, 27, 81, … ratio 3 (the powers of 3)
- 1, 10, 100, 1,000, 10,000, … ratio 10: this is our place-value system! Ones, tens, hundreds, thousands.
- 64, 32, 16, 8, 4, … ratio ½ (halving)
- 81, 27, 9, 3, 1, … ratio ⅓
Geometric sequences describe things that multiply: a message forwarded to 3 new people by everyone who receives it; bacteria that split in two every 20 minutes; a sheet of paper folded in half again and again (2, 4, 8, 16 layers); a ball that bounces to half its height each time.
To find the ratio, divide a term by the one before it: 27 ÷ 9 = 3. The nth term is first term × ratio × ratio × … (n − 1 times).
Worked example
0 / 4 steps shownHow fast does a message spread?
Riya sends a message to 3 friends (round 1). Each of them forwards it to 3 new friends (round 2), and so on. How many new people receive it in round 6, and how many people have received it altogether after 6 rounds?
Predict first
Chapter 05
Arithmetic or geometric? Telling them apart
| Feature | Arithmetic | Geometric |
|---|---|---|
| Each step | Add the same number | Multiply by the same number |
| Test | Differences are equal | Ratios are equal |
| Example | 3, 7, 11, 15, 19 (add 4) | 3, 6, 12, 24, 48 (× 2) |
| Picture | A straight staircase: equal steps | A curve that gets steeper and steeper |
| 10th term of the example | 3 + 9 × 4 = 39 | 3 × 2⁹ = 1,536 |
| Real life | Taxi fares, weekly savings, seat numbers | Doubling bacteria, place value, forwarded messages |
Lab
Tell arithmetic, geometric and other sequences apart using differences and ratios.
Sort each sequence: arithmetic (add a constant), geometric (multiply by a constant), or neither.
15 cards, 3 bins. Tap a card, then tap its bin. You can also drag, or press a bin’s number key.
Text version of this activity
A sorting game with 15 sequence cards and three bins.
Arithmetic: 5, 11, 17, 23, 29 (add 6); 90, 81, 72, 63, 54 (subtract 9); auto fares ₹30, ₹45, ₹60, ₹75 (add 15); 0.2, 0.4, 0.6, 0.8, 1.0 (add 0.2); −8, −5, −2, 1, 4 (add 3); and 3, 3, 3, 3, 3 (add 0, which is also geometric with ratio 1).
Geometric: 2, 10, 50, 250, 1,250 (× 5); 1, 10, 100, 1,000, 10,000 (× 10); 400, 200, 100, 50, 25 (× ½); 2, 6, 18, 54, 162 (× 3).
Neither: square numbers 1, 4, 9, 16, 25; Fibonacci 1, 1, 2, 3, 5, 8; triangular numbers 1, 3, 6, 10, 15; the alternating pattern 1, 4, 3, 6, 5, 8; and cube numbers 1, 8, 27, 64, 125.
Method: check the differences first, then the ratios. If neither is constant, the sequence belongs to another family.
Chapter 06
Special number sequences: squares, cubes and triangles
Some sequences are so useful that they have their own names. You should know the first ten or so of each by heart.
Square numbers are made by multiplying a number by itself: 1 × 1, 2 × 2, 3 × 3, … We write 5 × 5 as 5² (“five squared”). They are the numbers of dots in square arrays.
Cube numbers are made by multiplying a number by itself three times: 2 × 2 × 2 = 2³ = 8 (“two cubed”). They are the numbers of small cubes needed to build a bigger cube: a 3 by 3 by 3 Rubik's cube is made of 27 little cubes.
Triangular numbers are 1, 1 + 2, 1 + 2 + 3, 1 + 2 + 3 + 4, … They are the numbers of dots in triangles, the pins in bowling, and the number of handshakes in a group (if 5 people all shake hands, there are 1 + 2 + 3 + 4 = 10 handshakes).
| n | Square n × n | Cube n × n × n | Triangular 1 + … + n |
|---|---|---|---|
| 1 | 1 | 1 | 1 |
| 2 | 4 | 8 | 3 |
| 3 | 9 | 27 | 6 |
| 4 | 16 | 64 | 10 |
| 5 | 25 | 125 | 15 |
| 6 | 36 | 216 | 21 |
| 7 | 49 | 343 | 28 |
| 8 | 64 | 512 | 36 |
| 9 | 81 | 729 | 45 |
| 10 | 100 | 1,000 | 55 |
Lab
Recognise square, cube, triangular, Fibonacci and alternating sequences and predict their next terms.
Puzzle 1 of 9 · step 1 of 2 Number pattern
What are the next 2 terms?
Text version of this activity
Nine puzzles about the special sequences. After predicting, you choose the rule from four options.
- 1, 4, 9, 16, 25, … next 36, 49 (square numbers).
- 1, 3, 6, 10, 15, … next 21, 28 (triangular numbers; add 6, then 7).
- 1, 8, 27, 64, … next 125 (cube numbers).
- 1, 1, 2, 3, 5, 8, 13, … next 21, 34 (Fibonacci: each term is the sum of the two before).
- 2, 5, 10, 17, 26, … next 37, 50 (square numbers plus 1).
- 1, 4, 3, 6, 5, 8, … next 7, 10 (add 3, subtract 1, repeat).
- 10, 15, 13, 18, 16, 21, … next 19, 24 (add 5, subtract 2, repeat).
- 2, 1, 3, 4, 7, 11, … next 18, 29 (the Lucas numbers: Fibonacci's rule with a different start).
- 0, 3, 8, 15, 24, … next 35 (square numbers minus 1).
Chapter 07
Fibonacci and alternating patterns
Here is a sequence with a different kind of rule: 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, …
Each term is the sum of the two terms before it: 1 + 1 = 2, 1 + 2 = 3, 2 + 3 = 5, 3 + 5 = 8, and so on. It is called the Fibonacci sequence, after the Italian mathematician Leonardo of Pisa (nicknamed Fibonacci), who wrote about it in 1202 in a puzzle about breeding rabbits. But Indian scholars knew it centuries earlier: poets and musicians counting the rhythms that can be made from short and long beats found exactly these numbers. The NCERT textbook calls them Virahānka numbers, after one of those scholars. You will meet the full story, including Pingala and Hemachandra, in the Deepen layer.
The Fibonacci numbers turn up in nature surprisingly often: the spirals of seeds in a sunflower head (often 34 and 55, or 55 and 89), the spirals on a pineapple or a pinecone (often 8 and 13), and the number of petals on many flowers (3, 5, 8 or 13 are common).
Say that carefully, though. It is a strong tendency, not a rule of nature. When scientists asked the public to photograph and count 657 sunflower heads, about four counts in five came out as Fibonacci numbers — and nearly one in five did not. So if you count a real pinecone and get 7 and 11, your counting is probably fine; the plant simply did something else.
Worked example
0 / 4 steps shownContinue a Fibonacci-type sequence
A sequence follows the Fibonacci rule (each term is the sum of the two before) and starts 3, 4, …. Find the first eight terms.
An alternating pattern changes its step back and forth. Look at 1, 4, 3, 6, 5, 8, 7, …: the steps are +3, −1, +3, −1, …. Every two steps, the pattern moves up by 3 − 1 = 2 overall.
Alternating patterns can hide two simpler sequences inside them. In 1, 4, 3, 6, 5, 8, 7, 10, … the terms in odd positions are 1, 3, 5, 7 (odd numbers) and the terms in even positions are 4, 6, 8, 10 (even numbers from 4). Splitting a tricky sequence into every other term is a powerful trick.
Another kind of alternating pattern flips the sign: 1, −1, 1, −1, … or 1, −2, 3, −4, 5, …
Try it
Chapter 08
Patterns in tables and digits
The multiplication table (the 10 by 10 grid of times tables) is full of patterns:
- It is symmetric about the diagonal from top-left to bottom-right: 3 × 7 and 7 × 3 are in mirror-image places and are equal.
- That diagonal holds the square numbers: 1, 4, 9, 16, …, 100.
- The 5s row ends in 5, 0, 5, 0, … and the 10s row ends in 0.
- The 2s, 4s, 6s, 8s and 10s rows contain only even numbers.
- Every row is an arithmetic sequence: the 7s row adds 7.
- In any row, the last digits repeat: the 4s row ends in 4, 8, 2, 6, 0, 4, 8, 2, 6, 0.
| Pattern | Lines | What to notice |
|---|---|---|
| Repunits squared | 1 × 1 = 1; 11 × 11 = 121; 111 × 111 = 12,321; 1,111 × 1,111 = 1,234,321 | Counts up to the number of 1s, then back down |
| … up to nine 1s | 111,111,111 × 111,111,111 = 12,345,678,987,654,321 | The “palindrome” (reads the same both ways) peaks at 9 |
| × 9 + next | 1 × 9 + 2 = 11; 12 × 9 + 3 = 111; 123 × 9 + 4 = 1,111 | The answer is all 1s, one more each line |
| × 8 + next | 1 × 8 + 1 = 9; 12 × 8 + 2 = 98; 123 × 8 + 3 = 987 | Digits count down from 9 |
| 9s and 8s | 9 × 9 + 7 = 88; 98 × 9 + 6 = 888; 987 × 9 + 5 = 8,888 | The answer is all 8s |
| Magic 37 | 37 × 3 = 111; 37 × 6 = 222; 37 × 9 = 333; … 37 × 27 = 999 | Multiples of 3 give triple digits |
| 9 times table | 9, 18, 27, 36, 45, 54, 63, 72, 81, 90 | Digits add to 9; tens go up, units go down |
Predict first
Chapter 09
Shape patterns and their rules
Growing shape patterns turn into number sequences as soon as you count something: sticks, dots, tiles. Then you can find a rule, and the rule lets you predict any picture.
Take matchstick squares in a row: 4, 7, 10, 13, … sticks. Two ways to see the rule:
- Term-to-term: each new square needs 3 more sticks (top, bottom, and one side). Add 3.
- Position-to-term: start with 1 stick standing on its own at the left, then each square adds 3 sticks (a top, a bottom and a right side). With n squares that is 1 + 3 × n, which we usually write 3 × n + 1.
Check: n = 1 gives 4 ✓; n = 4 gives 13 ✓. So 50 squares need 3 × 50 + 1 = 151 sticks.
| Pattern | Counts for n = 1, 2, 3, 4, 5 | Rule | n = 10 |
|---|---|---|---|
| Matchstick squares in a row | 4, 7, 10, 13, 16 | 3 × n + 1 | 31 |
| Matchstick triangles in a row | 3, 5, 7, 9, 11 | 2 × n + 1 | 21 |
| Matchstick hexagons in a row | 6, 11, 16, 21, 26 | 5 × n + 1 | 51 |
| Growing L-shapes (tiles) | 1, 3, 5, 7, 9 | 2 × n − 1 | 19 |
| Square dot patterns | 1, 4, 9, 16, 25 | n × n | 100 |
| Triangle dot patterns / staircases | 1, 3, 6, 10, 15 | n × (n + 1) ÷ 2 | 55 |
Worked example
0 / 5 steps shownWhy hexagons need 5 × n + 1 sticks
Hexagons made from matchsticks are joined in a row, each sharing one side with the one before. Explain the rule 5 × n + 1 and find the number of sticks for 20 hexagons.
Lab
Predict the 10th (or 12th) picture of a growing shape pattern and choose its rule in terms of n.
Puzzle 1 of 6 · step 1 of 3 Matchstick squares in a row
How many matchsticks will term 4 need?
Text version of this activity
The machine draws the first pictures of six growing shape patterns, asks for the count in a far picture, then asks you to choose the rule.
- Matchstick squares: 4, 7, 10. The 10th picture needs 31 sticks. Rule: 3 × n + 1.
- Matchstick triangles: 3, 5, 7. The 10th needs 21 sticks. Rule: 2 × n + 1.
- Matchstick hexagons: 6, 11, 16. The 10th needs 51 sticks. Rule: 5 × n + 1.
- L-shapes: 1, 3, 5, 7 tiles. The 12th needs 23 tiles. Rule: 2 × n − 1.
- Dot triangles: 1, 3, 6, 10. The 10th has 55 dots. Rule: n × (n + 1) ÷ 2.
- Dot squares: 1, 4, 9, 16. The 12th has 144 dots. Rule: n × n.
The wrong answers the machine offers are the common slips: for example 4 × n for matchstick squares (forgetting shared sides) or 3 × n + 4 (using the first term instead of the correction).
Lab
Connect each shape pattern with the rule that counts it.
Match each growing shape pattern to its rule.
7 pairs are hiding in two mixed-up columns. Pick one from each side to join them.
Text version of this activity
Seven shape patterns to connect to seven rules:
- Matchstick squares in a row (4, 7, 10) ↔ 3 × n + 1.
- Matchstick triangles in a row (3, 5, 7) ↔ 2 × n + 1.
- Matchstick hexagons in a row (6, 11, 16) ↔ 5 × n + 1.
- L-shapes of tiles (1, 3, 5) ↔ 2 × n − 1.
- Square dot patterns (1, 4, 9) ↔ n × n.
- Staircases (1, 3, 6) ↔ n × (n + 1) ÷ 2.
- Separate squares that do not share sides (4, 8, 12) ↔ 4 × n.
Test any rule by putting n = 1 and n = 2 and checking against the counts.
Chapter 10
Predicting far-away terms, and common mistakes
You now have three tools for predicting a far-away term:
- Keep going with the term-to-term rule. Fine for the 6th term; hopeless for the 100th.
- Count the jumps in an arithmetic sequence: nth term = first term + (n − 1) × difference.
- Use a position-to-term rule (a formula in n): put in n = 100 and calculate.
For 7, 11, 15, 19, …:
- Jumps: 100th term = 7 + 99 × 4 = 7 + 396 = 403.
- Formula: 4 × n + 3 → 4 × 100 + 3 = 403. The same, as it must be.
You can also work backwards: which term of 7, 11, 15, … is 87? Using 4 × n + 3 = 87, we need 4 × n = 84, so n = 21. Check: 4 × 21 + 3 = 87 ✓.
Try it
Try it
| Mistake | Example | Put it right |
|---|---|---|
| Using n jumps instead of n − 1 | 10th term of 3, 7, 11 as 3 + 10 × 4 = 43 | Only 9 jumps: 3 + 9 × 4 = 39 |
| Using the first term as the “+ number” | Rule for 4, 7, 10 written 3 × n + 4 | 3 × n + 1: check n = 1 gives 4 |
| Checking only one gap | 3, 6, 12 called “add 3” | Check every gap: 6 → 12 is +6, so it is × 2 |
| Mixing up position and term | “The 5th term of 2, 4, 6 is 5” | The 5th term is 10; 5 is the position |
| Forgetting shared sides | 5 matchstick squares = 20 sticks | Shared sides: 3 × 5 + 1 = 16 |
| Assuming a pattern must continue | 1, 2, 4, … must be 8 next | Many rules fit 3 terms; say which rule you mean |
Chapter 11
Check your understanding
Quick check
Sequences and rules
11 questions · answer what you can, then check. Getting one wrong is useful.
Reflect
This stays on this page only. It isn’t saved or sent anywhere.
Helps you understand
Four operationsEvery row of the multiplication table is an arithmetic sequence, and geometric sequences are repeated multiplication.
Related to
Properties of numbersOdd, even, square and triangular numbers are properties of numbers; patterns like “the sum of the first n odd numbers is n × n” connect them.
Related to
Number systemPlace value is a geometric sequence: ones, tens, hundreds, thousands, each ten times the one before.
Helps you understand
Order of operationsA rule like 3 × n + 1 means multiply first, then add. Getting the order right is what makes the formula give the right term.
Keep this
Cheat sheet
- Sequence: an ordered list. Term: one number in it. Position n: where the term sits. nth term: the term in position n, or a formula for it.
- Term-to-term rule: how to get the next term (“add 4”). Position-to-term rule: a formula in n (“4 × n + 3”). Always test a formula with n = 1.
- Difference method: subtract neighbours. Equal differences → arithmetic. Differences growing steadily → squares or triangular numbers.
- Arithmetic: add a constant (the common difference). nth term = first + (n − 1) × difference.
- Geometric: multiply by a constant (the common ratio). 1, 2, 4, 8, … and 1, 10, 100, … Multiplying beats adding in the end.
- Squares: 1, 4, 9, 16, 25, 36, 49, 64, 81, 100. Cubes: 1, 8, 27, 64, 125, 216, 343, 512, 729, 1,000. Triangular: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55.
- Fibonacci: 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, … each term is the sum of the two before. Known in India centuries before Fibonacci.
- Alternating: the step takes turns (+3, −1, …). Split into every other term to see two simpler sequences.
- Digit patterns: 111 × 111 = 12,321 and so on up to nine 1s; with ten 1s the carrying breaks the pattern.
- Shape rules: matchstick squares 3n + 1, triangles 2n + 1, hexagons 5n + 1, L-shapes 2n − 1, dot squares n × n, staircases n(n + 1) ÷ 2.
- The step becomes the multiplier: a pattern that adds 3 has a rule 3 × n + (something). Find the something from the first term.
Where this comes from
Sources
Ganita Prakash, Class 6, Chapter 1: Patterns in Mathematics (chapter PDF) (opens another website) — NCERTawaiting owner check
Supports the school treatment of number sequences (Table 1: counting, odd, even, triangular, square, cube numbers, Virahānka numbers, powers of 2 and 3), visualising sequences as pictures, the sum of the first n odd numbers, and shape sequences (§1.5).
Ganita Prakash, Class 7, Chapter 4: Expressions Using Letter-Numbers (chapter PDF) (opens another website) — NCERTawaiting owner check
Supports matchstick patterns (Example 2, Ls made of 2 sticks each), the idea of a letter-number n standing for a position, writing 4 × n as 4n, and finding an expression for the nth term of a growing pattern.
Sequences (opens another website) — Math is Funawaiting owner check
Supports definitions of sequence, term and rule, arithmetic and geometric sequences, and the special sequences (triangular, square, cube, Fibonacci).
Fibonacci Sequence (opens another website) — Math is Funawaiting owner check
Supports the Fibonacci rule xₙ = xₙ₋₁ + xₙ₋₂, the ratio of neighbouring terms approaching about 1.618 (the golden ratio) and the Fibonacci spiral, which the page illustrates with a sunflower.
Fibonacci sequence (History section) (opens another website) — Wikipediaawaiting owner check
Supports the earlier Indian history: Pingala's prosody, Virahānka (c. 700, the clearest exposition), Gopāla (c. 1135) and Hemachandra (c. 1150), before Fibonacci's Liber Abaci (1202); Lucas naming the sequence; and that the numbers do not occur in all species.
Novel Fibonacci and non-Fibonacci structure in the sunflower: results of a citizen science experiment (opens another website) — Royal Society Open Science (Swinton & Ochu, 2016)awaiting owner check
Supports the careful statement of Fibonacci spiral counts in sunflowers: of 768 reliable parastichy counts from 657 seedheads, 565 were Fibonacci numbers and 136 (nearly 20%) had no Fibonacci structure at all.
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What you just read
- Use the words sequence, term, position, nth term, term-to-term rule and position-to-term rule correctly.
- Find the rule of a sequence using differences and ratios, and tell arithmetic from geometric sequences.
- Recognise and extend square, cube, triangular, Fibonacci and alternating sequences.
- Explain rules such as 3 × n + 1 for growing matchstick patterns and use them to predict far-away pictures.
- Spot and avoid the common mistakes: n − 1 jumps, checking every gap, and mixing up position and term.
- Next depthGo deeper: InvestigateChange conditions, predict, compare evidence and test.
- Practise81 questionsHints and a worked solution for every question — or play a 10-question round.
- Step backDiscoverGo back over the ground before this one — you can move up and down as often as you like.
- TopicAll of number and shape patternsThe whole ladder, the connections and the words to know, on one page.
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Related to
Number systemPlace-value charts are full of patterns: each place is ten times the one to its right.
Related to
Properties of numbersMany number patterns — like the sum of consecutive odd numbers — are properties of numbers in disguise.
Related to
Order of operationsA pattern rule such as 3 × n + 1 is an expression — you need the order of operations to use it.
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Revision 1 · release preview-7e1cbbcc4f · accepted 20/09/2026