SoundDiscoverabout 30 min
Everything that sounds is shaking
Find the vibration behind every sound, follow it to your ear, and learn why space is silent
Feel your own throat buzz, watch a tuning fork throw water, and follow the shaking from a tabla skin across the room to the hair cells in your ear. Meet pitch, loudness, echoes and the thunder rule, and find out why nothing at all can be heard in space.
In this part you’ll
- Find the vibrating part of any sound-maker, and name the four families: skin, string, air column and solid body.
- Explain why sound needs a medium, and why a bell in a vacuum jar goes silent while you can still see it ringing.
- Say what changes pitch (frequency) and what changes loudness (amplitude), and change each one on purpose.
- Use the flash-to-thunder count, and the round-trip idea for an echo, to work out a distance.
- Trace the path of a sound through your ear and give one reason loud noise causes permanent damage.
Put two fingers lightly on the front of your throat and hum a long, low mmmmmmm.
Feel that? Your throat is buzzing. Stop humming and the buzz stops at exactly the same instant as the sound. Hum higher and the buzz gets faster and finer. Hum louder and the buzz gets stronger.
That is the whole secret of this topic, and you just found it with your own fingers: every sound in the world is made by something shaking. A drum skin, a guitar string, a car engine, a mosquito's wings, a slamming door, your own voice box. Nothing shakes, nothing sounds.
In this lesson you will meet the shaking, follow it through the air to your ear, find out why space is completely silent, and learn why a thin string sounds high and a big drum sounds low.
Chapter 01
Every sound starts with something shaking
Walk around your home and hunt for a sound you can see being made.
A tabla is easy: bang it and the tight skin dips and springs back, over and over, so fast it blurs. Sprinkle a few grains of rice on the skin first and they will jump.
A rubber band stretched between your thumbs is easier still. Pluck it and you see a fuzzy band instead of a sharp line, because the band is in two places at once as far as your eyes can tell. Press it with a finger and both the blur and the sound stop together.
A steel tumbler tapped with a spoon does not look like it is moving at all. But hold it gently against your lip after tapping and you feel the tingle. Dip the ringing rim into a bowl of water and the water will shiver and splash outwards. The tumbler is shaking too; just by a tiny amount, very fast.
Explore
What is actually shaking?
Pick a sound-maker and find the part that vibrates.
- Air pushed up from lungs
- Two vocal folds flutter
- Throat and mouth shape it
- Sound leaves your lips
Two flaps of tissue
Across the top of your windpipe lie two small folds of tissue, the vocal folds. To make a voiced sound you close them and push air up from your lungs. The air forces them apart, they snap back, and they open and close hundreds of times a second. That flutter is your buzz. Your tongue, teeth, lips and the hollow spaces of your mouth and nose then shape the buzz into 'aa', 'ee' or 'ma'. Whisper and the folds stay open: you hear rushing air, which is why a whisper has no tune.
Lab
Sort twelve sound-makers by what actually vibrates inside them: a skin, a string, a column of air, or the solid object itself.
Which part of each instrument or object is doing the vibrating?
12 cards, 4 bins. Tap a card, then tap its bin. You can also drag, or press a bin’s number key.
Text version of this activity
A sorting game with twelve cards and four bins labelled a stretched skin, a stretched string, a column of air and the solid body itself.
The skins are tabla, mridangam and dholak. The strings are sitar, veena and sarangi. The air columns are bansuri, shehnai and a referee's whistle. The solid bodies are ghatam, manjira and a steel tumbler tapped with a spoon.
The useful test is: what would I have to hold to make the sound stop? For a drum, the skin. For a sitar, the string. For a bansuri, nothing solid at all, which is why you stop the note by stopping your breath. For a ghatam, the pot itself.
These four families are exactly how Indian musicians have classified instruments for two thousand years: avanaddh (covered with skin), tat (stringed), sushir (blown) and ghan (solid).
Chapter 02
How the shake reaches your ear
Your ear is nowhere near the drum. So how does the news get across the room?
Think about what a drum skin does to the air touching it. When the skin bulges outwards, it shoves the air right next to it. That air gets squashed and crowded. When the skin snaps back, it leaves a little extra room, and the air there becomes thinner and stretched out.
Squash, stretch, squash, stretch. Each squashed patch shoves the next patch of air, which shoves the next, and so on across the room. What travels is not the air itself, but the pattern of squashed and stretched air, racing outwards in every direction.
When that pattern of pushes reaches your ear, it pushes on your eardrum, and the whole story starts again in reverse.
From tabla to brain, in six steps
- Step 01The player strikessource
A palm hits the tabla skin and the skin starts flicking in and out, a few hundred times a second.
- Step 02The skin shoves airsquash
Each outward bulge squashes the air touching it; each inward dip leaves a thinner patch behind.
- Step 03The pattern travels343 m/s
Squashed and thinned patches move outwards through the room at about 343 metres every second. The air itself barely moves.
- Step 04The eardrum is pushedyour ear
The arriving pattern pushes your eardrum in and lets it spring out, at the same rate as the tabla skin.
- Step 05Tiny bones pass it onamplify
Three of the smallest bones in your body carry the movement across the middle ear and press on a fluid-filled spiral.
- Step 06The brain hears “tabla”signal
Hair cells in the spiral turn the movement into nerve signals, and your brain recognises the pattern in a fraction of a second.
Lab
Connect the eight key words of this lesson to their plain-English meanings.
Match each sound word to what it means.
8 pairs are hiding in two mixed-up columns. Pick one from each side to join them.
Text version of this activity
A matching game with eight pairs.
- Vibration is a fast back-and-forth movement.
- Source is the thing that is shaking.
- Medium is the stuff sound travels through, such as air, water, wood or steel.
- Pitch is how high or low a sound is.
- Loudness is how strong a sound seems.
- Echo is a sound that bounces off a surface and comes back to you.
- Vacuum is space with nothing in it, not even air.
- Eardrum is the thin skin inside your ear that the arriving sound pushes.
If you can say all eight of these without looking, you have the vocabulary for the whole topic.
Chapter 03
Sound needs something to travel through
Predict first
Lab
Race the same sound across 343 metres through four materials, including one with nothing in it at all.
| Place | Material | Speed | Time |
|---|---|---|---|
| 1 | Steel | 5000 m/s | 68.6 ms |
| 2 | Water | 1481 m/s | 231.6 ms |
| 3 | Air | 343 m/s | 1 s |
| — | Vacuum (empty space) | 0 m/s | never |
A clap has to cross 343 m. Steel: 68.6 ms. Water: 231.6 ms. Air: 1 s. Vacuum (empty space): never arrives.
Where these speeds come from
- Vacuum (empty space) — 0 m/s, no air at all. Sound is a shove passed from particle to particle. Empty space has no particles, so the shove has nothing to travel through and the sound never arrives — however long you wait.
- Air — 343 m/s (quoted between 331 and 349 m/s), dry air at 20 °C. Air particles are far apart, so each one has to travel a long way before it bumps the next. Warmer air is a little faster: about 331 m/s at 0 °C, 343 m/s at 20 °C.
- Water — 1481 m/s (quoted between 1450 and 1540 m/s), fresh water at 20 °C. Water particles are packed much closer than air, so the shove is passed on far quicker — over four times faster. This is how whales call to each other across an ocean.
- Steel — 5000 m/s (quoted between 4900 and 5100 m/s), a long steel rod or rail, at room temperature. Steel is stiff as well as dense, so it is the fastest of the lot. Railway workers once listened at the rail to hear a train long before they could hear it through the air.
Values from standard reference tables (CRC Handbook of Chemistry and Physics, "Speed of sound in various media", and the NCERT class 9 Science table in the chapter on Sound). Wood and steel are ranges because the speed depends on the species, the alloy and which way the sound travels.
Model: one temperature, and no bending or fading of the sound on the way. Sound spreads out and gets quieter as it goes, which is why distant thunder rumbles rather than cracks — but it does not slow down. Travel time for 343 m in air: 1 s.
Text version of this activity
A race. The same clap is released at the same instant into four lanes, each 343 metres long: vacuum, air, water and steel. A timer runs.
- Steel arrives first, after about 0.06 seconds: sound travels 5,960 metres every second in steel.
- Water is next, at about 0.23 seconds: 1,480 metres per second.
- Air takes exactly 1.00 second: 343 metres per second, the value we use all through this topic.
- Vacuum never arrives. The timer runs on and on and the lane stays empty, because there is nothing there to pass the push along.
The pattern to notice: the more tightly the particles of a material are joined to each other, the faster the push gets handed on. Steel is about 17 times faster than air, and water about 4 times faster.
| Material | Speed | Distance in 1 second | Compared with air |
|---|---|---|---|
| Vacuum (empty space) | no sound at all | nothing arrives, ever | sound cannot start |
| Air | 343 m/s | 343 m, about three cricket pitches end to end | 1 time |
| Fresh water | 1,480 m/s | 1.48 km | about 4 times faster |
| Wood (along the grain) | about 3,800 m/s | 3.8 km | about 11 times faster |
| Steel | 5,960 m/s | almost 6 km | about 17 times faster |
Chapter 04
High and low: pitch
A mosquito whines. A lorry rumbles. Both are sounds, but they sit at opposite ends of something musicians call pitch.
Pitch is decided by one thing only: how many times the source vibrates each second. We count those in hertz, written Hz. One hertz means one complete back-and-forth every second.
- A mosquito's wings beat roughly 600 times a second: about 600 Hz, a thin whine.
- A big drum's skin might flick about 60 times a second: 60 Hz, a deep boom.
More shakes per second means a higher pitch. Fewer shakes means a lower pitch. Nothing else in the sound changes: the mosquito is not louder than the lorry, just higher.
Lab
Slide the frequency up and down and hear, and see, what changes when a sound gets higher.
The picture covers 90.9 milliseconds of time, left to right. Higher pitch squeezes more waves into the same slice of time; louder makes each wave taller.
A4 · middle, like most talking
70% · -3.1 dB compared with the biggest wave
In air this sound's wavelength is 78 cm — that is how far one whole wobble stretches.
Sound is off until you press a button. Each tone lasts 1.5 seconds and is quiet by design.
Sound is not available here — the picture and the numbers tell you everything anyway.
Wave A: 440 hertz, A4, middle, like most talking. Loudness loud, 70 per cent of the biggest wobble. In the picture it fits 40 complete waves.
Read the waves: 6 rounds of "which one is higher?" and "which one is louder?"
Model: one perfectly pure tone. Real sounds — a voice, a tabla, a bell — are many frequencies at once, which is what makes each one sound different even at the same pitch.
Text version of this activity
A tone lab. A slider sets the frequency from 20 Hz to 16,000 Hz, a wave picture shows the vibration, and a Play button sounds the tone. Nothing sounds until you tap Play.
It starts at 440 Hz, the note orchestras tune to. The drawn wave shows a certain number of humps across the screen.
Drag down to 60 Hz and the humps become long and stretched out: few vibrations per second, a deep rumble you feel in your chest.
Drag up to 2,000 Hz and the humps crowd together, packed more than thirty times as tightly as at 60 Hz. The sound is a thin, piercing whistle.
At 15,000 Hz the humps are too close to count and many adults hear nothing while most children hear a faint, painful hiss.
Through all of this the height of the wave never changes, and the loudness never changes. Only how often it shakes.
- Deepest thunder
- 20 HzAbout as low as human ears go. Below this you feel it in your body more than you hear it.
- A big dhol
- about 80 HzA deep boom you can feel in the ground at a procession.
- Speaking voice
- 85–255 HzAdult voices sit here; children's voices are higher because their vocal folds are shorter.
- Tuning note
- 440 HzThe frequency instruments are tuned to all over the world.
- Mosquito whine
- about 600 HzThe wingbeat itself; the sound is exactly the wing rate.
- Highest we hear
- 20,000 HzA young ear's upper limit. Most adults have already lost the top of this.
Predict first
Three ways to change the pitch of a string
- Step 01Change the lengthshorter = higher
Press a string against a fret and only the short part is free to vibrate, so it shakes faster. Halving the length doubles the frequency: that jump is called an octave.
- Step 02Change the tightnesstighter = higher
Turning a tuning peg stretches the string, so it springs back more sharply. This is how every instrument is tuned before a concert.
- Step 03Change the thicknessthinner = higher
A heavy string is sluggish and vibrates slowly. That is why the low strings of a veena or guitar are visibly fatter than the high ones.
Chapter 05
Loud and soft: loudness
Now hit the same tabla twice: once gently, once hard. The pitch does not change; it is the same drum, the same tension, the same skin. What changes is loudness.
Hit it harder and the skin swings further from its resting place on each flick. A bigger swing shoves more air, squashes it more strongly, and delivers a stronger push to your eardrum.
The size of that swing has a name: amplitude. Big amplitude means loud. Small amplitude means soft. It is completely separate from how often the skin shakes.
So every sound carries two independent pieces of news: how fast it shakes (pitch) and how far it shakes (loudness).
Lab
Change the height of the wave without changing how often it shakes, and hear loudness change while pitch stays put.
The picture covers 90.9 milliseconds of time, left to right. Higher pitch squeezes more waves into the same slice of time; louder makes each wave taller.
A4 · middle, like most talking
70% · -3.1 dB compared with the biggest wave
In air this sound's wavelength is 78 cm — that is how far one whole wobble stretches.
Sound is off until you press a button. Each tone lasts 1.5 seconds and is quiet by design.
Sound is not available here — the picture and the numbers tell you everything anyway.
Wave A: 440 hertz, A4, middle, like most talking. Loudness loud, 70 per cent of the biggest wobble. In the picture it fits 40 complete waves.
Read the waves: 6 rounds of "which one is higher?" and "which one is louder?"
Model: one perfectly pure tone. Real sounds — a voice, a tabla, a bell — are many frequencies at once, which is what makes each one sound different even at the same pitch.
Text version of this activity
The same tone lab, now with a loudness control as well as a frequency control.
Start with the three 440 Hz presets. All three draw waves with exactly the same number of humps across the screen, because the frequency has not changed. What changes is their height: the whisper-soft wave is a low ripple, the normal wave is about five times taller, and the loud wave nearly fills the screen. Your ear hears the same note three times, quietly then normally then loudly.
Now compare the last two presets. Both have medium height, so both sound about equally loud, but one draws four long humps and the other draws sixty-four short ones in the same space. Same loudness, very different pitch.
The conclusion: height of the wave means loudness, closeness of the humps means pitch. They can be changed one at a time.
Predict first
Loudness is measured in decibels (dB). The scale is squashed on purpose: every extra 10 dB means about twice as loud to your ears, and ten times as much energy arriving.
- Rustling leaves20 dB
- A whisper, one metre away30 dB
- A quiet library40 dB
- Normal conversation60 dB
- A busy Indian road80 dB
- A motorbike without a silencer95 dB
- A loudspeaker at a wedding110 dB
- A firecracker, close by150 dB or more
Chapter 06
Fast, but far slower than light
Sound in air travels 343 metres every second. That is fast: about 1,235 kilometres per hour, faster than most aeroplanes.
But light travels 299,792,458 metres every second, which is about 874,000 times faster. For any distance you can see across, light arrives effectively instantly, while sound plods along behind.
You already know this without being told. At a cricket match far from the boundary, you see the bat hit the ball and the thock arrives a moment later. On Diwali, the flash of a cracker comes first and the bang follows. During a storm, lightning always beats thunder.
And that gap is not a nuisance. It is a free measuring tape.
Worked example
0 / 6 steps shownHow far away was that lightning?
You see a flash of lightning. You count steadily: one, two, three, four, five, six. Then the thunder rolls in. How far away did the lightning strike?
Lab
Set a storm at a chosen distance, watch the flash arrive at once, and count the seconds until the thunder.
Where the "three seconds per kilometre" rule comes from
- Light covers this distance in 7 µs — so the flash is, for counting purposes, instant.
- Sound in air travels 343 metres every second.
- One kilometre is 1000 m, so it takes 1000 ÷ 343 = 2.92 s — near enough 3.
- You counted 6 s, so: 6 × 343 m = 2.06 km (or 6 ÷ 2.92 ≈ 2.1 km).
Under 30 seconds means the storm is within 10 km — close enough to be struck. Go indoors.
Sound in air at 20 °C; a hot day or a cold night shifts it by a few metres per second, which is why the rule is a rule of thumb and not a law.
Model: one temperature, and no bending or fading of the sound on the way. Sound spreads out and gets quieter as it goes, which is why distant thunder rumbles rather than cracks — but it does not slow down. Travel time for 2 km in air: 5.83 s.
Text version of this activity
A storm-distance lab. You place a lightning bolt anywhere from 100 metres to 2,000 metres away and press Strike.
The flash fills the screen instantly. A counter starts, and a ring of sound spreads outwards across the map at 343 metres per second. When the ring reaches you, the thunder sounds and the counter stops.
- Set it at 343 m and the counter stops at 1.0 second.
- Set it at 1,000 m and it stops at 2.9 seconds, which is the 3-seconds-per-kilometre rule appearing on its own.
- Set it at 2,000 m and it stops at 5.8 seconds.
There is also a guess mode: the lab strikes at a secret distance, you count the seconds, divide by 3, and type your estimate in kilometres. The lab then shows how close you were. With practice most people get within a few hundred metres, using nothing but counting.
Try it
Chapter 07
Echoes: sound that comes back
Shout into a well, or clap in an empty hall, or call out across a valley, and your own voice comes back to you a moment later. That returning sound is an echo.
Sound bounces. When the travelling pattern of pushes meets a hard, flat surface such as a wall, a cliff or the water at the bottom of a well, most of it turns around and comes back, exactly as a ball bounces off a wall.
Soft things behave differently. A curtain, a mattress, a heap of clothes or a crowd of people soak the sound up instead of bouncing it. That is why a bare empty room echoes and the same room full of furniture and people does not.
Worked example
0 / 6 steps shownHow far is the cliff?
You stand in a valley, clap once, and hear the echo come back exactly 2 seconds later. How far away is the cliff that bounced it?
Chapter 08
Your ears
The visible part of your ear is only the funnel. The real machinery is inside your skull, and it is astonishing: it can detect a movement of your eardrum smaller than the width of an atom, and it does it in both ears at once so that you know which direction the sound came from.
Follow the path in. Sound is collected by the outer flap, travels down a short tube, and pushes on a tight little skin. Three tiny bones carry that push across an air-filled gap. The last bone presses on a coiled tube full of liquid, and inside that coil, thousands of microscopic hairs sway. Each sway becomes a nerve signal, and the nerve carries it to your brain.
The whole journey takes a few thousandths of a second.
Step through
How your ear turns shaking air into a thought
Step 1 of 7
Outer ear (pinna)
The flap you can see and touch. Its folds and curves gather sound and funnel it inwards, and they also change the sound slightly depending on whether it came from in front, behind or above. That is part of how you know where a sound is coming from.
All steps
- : The flap you can see and touch. Its folds and curves gather sound and funnel it inwards, and they also change the sound slightly depending on whether it came from in front, behind or above. That is part of how you know where a sound is coming from.
- : A short tube about two and a half centimetres long that carries sound to the eardrum. It is also a trap: the wax and fine hairs in it keep dust and insects away from the delicate parts. Never push anything into it, not even a cotton bud.
- : A thin, tight skin stretched right across the end of the canal, about the size of a small fingernail. The arriving pattern of squashed and thinned air pushes it in and lets it spring out, at exactly the same rate as the original source was vibrating.
- : The hammer, the anvil and the stirrup: the three smallest bones in your whole body, the stirrup no bigger than a grain of rice. They form a lever chain that carries the eardrum's movement across the middle ear and concentrates it onto a much smaller spot, making the push about twenty times stronger.
- : A tube about the size of a pea, coiled like a snail shell and filled with liquid. The last bone presses on a small window into it, and ripples run along the liquid inside. Different places along the coil respond to different pitches: high notes near the entrance, low notes deep inside.
- : About sixteen thousand microscopic cells stand along the cochlea with fine bristles on top. When the ripples sway their bristles, each cell fires an electrical signal. These are the cells that very loud sound destroys, and they do not grow back.
- : The nerve carries a stream of electrical signals to the hearing part of the brain, which sorts them into words, music, a dog barking or your name. Comparing what the left and right ears heard, and when, tells your brain which direction the sound came from.
Text version of this activity
A seven-step walk-through of hearing, from the outside in.
- Outer ear (pinna). The flap you can see gathers sound and funnels it into the canal. Its folds also colour the sound slightly depending on direction, which helps you tell front from behind.
- Ear canal. A tube about 2.5 cm long. Wax and fine hairs guard it. Never put anything into it.
- Eardrum. A tight skin about the size of a small fingernail. The arriving pushes move it in and out at the same rate as the source shook.
- Three tiny bones. Hammer, anvil and stirrup, the smallest bones in your body, form a lever that carries the movement across the middle ear and makes the push roughly twenty times stronger.
- Cochlea. A pea-sized coil of liquid. Ripples run along it, and different places along the coil answer to different pitches: high near the entrance, low deep inside.
- Hair cells. About sixteen thousand cells with fine bristles. A sway becomes an electrical signal. Loud noise breaks them permanently.
- Auditory nerve and brain. Signals reach the brain, which recognises the sound and, by comparing the two ears, works out where it came from.
Part of
Anatomy of the human bodyThe ear is one of the sense organs in the body's anatomy: see where it sits in the skull and how its parts compare in size with the rest of you.
Related to
Body systems and how they connectHearing is the nervous system at work: hair cells make signals, the auditory nerve carries them, and the brain interprets them.
- Human, young ears
- 20 Hz – 20 kHzThe full range at its best. It shrinks with age from the top down.
- Human, most adults
- up to 15–17 kHzBy the twenties the very top is usually gone, which is completely normal.
- Dog
- up to 45 kHzFar beyond us, which is why a dog whistle sounds silent to you and loud to a dog.
- Bat
- up to 120 kHzBats shout in this range and listen for the echoes to fly and hunt in the dark.
- Elephant
- down to 14 HzElephants call below our range and can hear each other kilometres away.
Chapter 09
Music, noise and a quieter world
What makes the sound of a bansuri pleasant and the sound of a scooter horn unpleasant? Both are vibrations in air, both reach the ear the same way.
The difference is pattern. A musical sound repeats: the same shape of vibration, over and over, at a steady rate. Your ear finds a clear pitch in it, and your brain enjoys the order.
A noise does not repeat. It is a jumble of many frequencies arriving in no particular arrangement, so there is no pitch to latch on to. A door slamming, gravel being poured, a horn blaring in traffic.
That is not the whole story, because a drum is musical and a tabla stroke is a wonderful sound with a definite pitch. But it is the right place to start: music is ordered vibration, noise is disordered vibration.
| Feature | Musical sound | Noise |
|---|---|---|
| Pattern of the vibration | Repeats regularly, the same shape each time | Irregular, no repeating shape |
| Pitch | You can hum it: there is a definite note | No definite note to hum |
| Where it comes from | Instruments and voices built to vibrate in one clean way | Collisions, scrapes, engines, crowds, many frequencies at once |
| Effect on a listener | Usually pleasant; can be relaxing or exciting | Usually unpleasant; tiring and stressful over time |
| Examples | Bansuri, sitar, tabla, singing, a temple bell | Traffic horns, a generator, a slamming gate, a firecracker |
India is a loud country, and the noise is not harmless. Constant traffic, horns, construction, loudspeakers and generators raise blood pressure, break sleep, make it harder for children to learn, and, at the top end, damage hearing permanently.
The law recognises this. India's noise rules set limits for different zones: quietest near hospitals and schools, stricter at night than in the day, with firecrackers limited to 125 decibels measured 4 metres away.
You cannot fix a city on your own. But you can do four things today: do not use a horn unless it prevents an accident, stand well back from crackers and speakers, keep your headphones at about half volume, and give your ears quiet time after a loud event.
Used in
ElectricityA microphone turns sound into a changing electric current and a loudspeaker turns current back into sound, which is how phones, recordings and public address systems work.
Contrasts with
LightLight and sound are both waves that carry energy, but light needs no material, travels about 874,000 times faster, and is a very different kind of wave.
Chapter 10
Check what you know
Words to know
All maths vocabulary →Sound words to keep
- Vibration
- A fast back-and-forth movement about a resting position. Every sound begins with one.
- Example: Fingers on your throat while you hum.
- Source
- The thing that is vibrating and making the sound.
- Example: The skin of a tabla.
- Medium
- The material a sound travels through: a gas, a liquid or a solid.
- Example: Air, water, wood, steel.
- Vacuum
- A space with no matter in it at all. Sound cannot travel through one.
- Example: Between the planets.
- Frequency
- How many complete vibrations happen each second, measured in hertz (Hz).
- Example: A tuning fork stamped 440 Hz.
- Hertz (Hz)
- The unit of frequency. 1 Hz is one vibration per second; 1,000 Hz is 1 kilohertz (kHz).
- Example: Human hearing runs from 20 Hz to 20,000 Hz.
- Pitch
- How high or low a sound seems. Higher frequency means higher pitch.
- Example: A mosquito is high, a dhol is low.
- Amplitude
- How far the source swings on each vibration. Bigger amplitude means louder.
- Example: Hitting a drum harder.
- Loudness
- How strong a sound seems to a listener, measured in decibels (dB).
- Example: A whisper is 30 dB, traffic is 80 dB.
- Decibel (dB)
- The unit of loudness. Every extra 10 dB means about twice as loud to your ears.
- Example: 85 dB for a long time damages hearing.
- Echo
- A sound heard again after it has bounced off a surface and returned.
- Example: A clap in an empty hall.
- Eardrum
- The thin, tight skin at the end of the ear canal that the arriving sound pushes.
- Example: About the size of a small fingernail.
- Cochlea
- The pea-sized liquid-filled coil in your inner ear where movement becomes nerve signals.
- Example: Contains about 16,000 hair cells.
- Ultrasound
- Sound above 20,000 Hz: too high for humans to hear.
- Example: Bats, dolphins, hospital scans.
- Infrasound
- Sound below 20 Hz: too low for humans to hear.
- Example: Elephant calls, earthquakes.
- Noise
- Sound with no repeating pattern and no definite pitch; usually unwanted.
- Example: A horn in traffic.
Quick check
Ten questions on the basics of sound
10 questions · answer what you can, then check. Getting one wrong is useful.
Reflect
This stays on this page only. It isn’t saved or sent anywhere.
Keep this
Cheat sheet
- Every sound starts with a vibration. Stop the shaking and the sound stops instantly.
- Four families of vibrator: a stretched skin (tabla), a stretched string (sitar), a column of air (bansuri) and a solid body (ghatam).
- Sound needs a medium. It travels through gases, liquids and solids, and not at all through a vacuum, which is why space is silent.
- Solids are fastest. Air 343 m/s, water 1,480 m/s, wood about 3,800 m/s, steel 5,960 m/s. Tightly joined particles hand the push on quickly.
- Pitch comes from frequency, counted in hertz (Hz). Shorter, tighter or thinner means faster means higher.
- Loudness comes from amplitude, how far the source swings, measured in decibels (dB).
- Light beats sound by about 874,000 times. Count the seconds from flash to thunder and divide by 3 to get kilometres.
- An echo is sound bounced back. It needs about 0.1 s, so a reflecting wall at least about 17 m away.
- Your ear: pinna, canal, eardrum, three tiny bones, cochlea, hair cells, nerve, brain. Hearing happens in the brain.
- We hear 20 Hz to 20,000 Hz. Above is ultrasound, below is infrasound.
- Loud noise permanently kills hair cells. They never grow back, so stand back from crackers and keep headphones low.
Where this comes from
Sources
Sound (Science, Class 9, Chapter 12) (opens another website) — NCERTawaiting check
Supports sound as a vibration needing a medium, the bell-in-a-vacuum-jar experiment, compressions and rarefactions, longitudinal waves, v = f x wavelength, speeds in air, water and steel, echo timing t = 2d/v, reverberation, SONAR, the ear, and the 20 Hz to 20 kHz range.
Sound: physics (opens another website) — Encyclopaedia Britannicaawaiting check
Supports the definition of sound as a longitudinal pressure wave, why solids carry sound faster than gases, the decibel scale and its reference pressure, pitch and frequency, and resonance.
Speed of Sound in Air and Other Materials (opens another website) — HyperPhysics, Georgia State Universityawaiting check
Supports the value 343 m/s in dry air at 20 degrees C, the approximation v = 331.3 + 0.606 x temperature in Celsius, speeds in fresh water, wood and steel, and why stiffness rather than density decides the speed.
The Human Ear (opens another website) — HyperPhysics, Georgia State Universityawaiting check
Supports the outer ear, ear canal, eardrum, three ossicles, oval window and cochlea, the roughly twenty-fold pressure gain of the middle ear, the ear-canal resonance near 3 kHz, and the frequency place map along the cochlea.
How Do We Hear? (opens another website) — National Institute on Deafness and Other Communication Disorders (NIH)awaiting check
Supports the path from pinna to ear canal to eardrum to ossicles to cochlea to hair cells to auditory nerve to brain, and the role of hair cells in turning motion into nerve signals.
Noise-Induced Hearing Loss (opens another website) — National Institute on Deafness and Other Communication Disorders (NIH)awaiting check
Supports typical decibel levels for whispers, conversation, traffic and firecrackers, the 85 dB damage threshold with exposure time, that damaged hair cells do not grow back, and simple protection advice.
Noise Pollution: rules, standards and monitoring (opens another website) — Central Pollution Control Board, Government of Indiaawaiting check
Supports India's ambient noise standards by zone (industrial, commercial, residential, silence) for day and night, the 125 dB(AI) limit for firecrackers measured at 4 metres, and the night-time restriction on loudspeakers.
Indian musical instruments (opens another website) — Wikipediaawaiting check
Supports the four-family classification from the Natya Shastra (tat, sushir, avanaddh, ghan), and the placing of sitar, veena, sarangi, bansuri, shehnai, tabla, mridangam, ghatam and manjira within it, including sympathetic strings.
End of Discover
What you just read
- Find the vibrating part of any sound-maker, and name the four families: skin, string, air column and solid body.
- Explain why sound needs a medium, and why a bell in a vacuum jar goes silent while you can still see it ringing.
- Say what changes pitch (frequency) and what changes loudness (amplitude), and change each one on purpose.
- Use the flash-to-thunder count, and the round-trip idea for an echo, to work out a distance.
- Trace the path of a sound through your ear and give one reason loud noise causes permanent damage.
- Next depthGo deeper: UnderstandHow and why it works, including common mix-ups.
- Practise76 questionsHints and a worked solution for every question — or play a 10-question round.
- TopicAll of soundThe whole ladder, the connections and the words to know, on one page.
The web
Explore a connection
Contrasts with
LightBoth travel as waves and carry energy, but light needs no material and races a million times faster than sound.
Used inanother area
Anatomy of the human bodyThe ear turns shaking air into signals a nerve can carry: a drum, three tiny bones and a spiral of fluid.
Want to save topics or ask for new ones? Invited families can connect a learning device. Everything here stays free to read without signing in.
Revision 1 · release preview-7e1cbbcc4f · accepted 20/09/2026