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Properties of numbersDiscoverabout 30 min

Rules that numbers always follow

Turn-around facts, friendly groups, breaking apart and the magic of 0 and 1

Meet the properties of numbers through chairs, laddoos, kirana bills and socks: why 4 × 6 = 6 × 4, why you can add in any order, how breaking numbers apart makes sums easy, and what 0 and 1 do.

Start at chapter 1

In this part you’ll

  • Tell natural numbers from whole numbers and place them on a number line.
  • Use turn-around facts and friendly grouping to add and multiply faster, and explain why they fail for − and ÷.
  • Break a number apart to multiply in your head, like 6 × 14 = 60 + 24.
  • Describe what 0 and 1 do in each operation, and why you cannot divide by zero.
  • Predict whether a sum or product is even or odd without calculating it.

Your school is holding a function in the hall, and your class has to set out 24 chairs. Riya puts them in 4 rows of 6. Arjun says, "It would look better as 6 rows of 4." They argue for five minutes about which way needs more chairs.

You already know the answer, don't you? It is 24 chairs either way. Turning the whole arrangement sideways does not add or remove a single chair: 4 × 6 = 24 and 6 × 4 = 24.

That tiny fact is an example of a property of numbers: a rule that is true not just for 4 and 6, but for every pair of numbers you could ever pick. This lesson is about those rules. They are not extra things to memorise. They are the reasons your mental maths already works, and once you can see them, hard sums start to look easy.

Big question
Does order matter?When you add or multiply, you can swap numbers around. When you subtract or divide, you usually cannot.
Two special numbers
0 and 1Adding 0 or multiplying by 1 changes nothing. Multiplying by 0 wipes everything out.
Breaking apart
6 × 14Split 14 into 10 and 4: 60 + 24 = 84. Big sums become small ones.
Even and odd
pairsWhether a number splits into pairs decides what happens when you add or multiply.

Chapter 01

Counting numbers and whole numbers

Long before anyone wrote numbers down, people counted: one goat, two goats, three goats. The numbers we count with, 1, 2, 3, 4, 5, …, are called natural numbers (or counting numbers). The dots mean they never stop. However big a number you think of, you can always add 1 and get a bigger one.

Now think about an empty biscuit tin. How many biscuits are in it? None. We need a number for "nothing", and that number is 0. When we put 0 together with all the counting numbers, we get the whole numbers: 0, 1, 2, 3, 4, …

So every natural number is a whole number, but one whole number, 0, is not a natural number.

TableThe start of the number line: each whole number sits one step to the right of the one before it
Number01234
Is it a whole number?YesYesYesYesYes
Is it a natural number?NoYesYesYesYes
Number just before itnone (among whole numbers)0123
Number just after it12345

Picture the whole numbers as marks on a long straight road, equally spaced, starting at 0 and running off to the right for ever. This is the number line.

  • Moving right means getting bigger. Adding 3 means jump 3 steps right.
  • Moving left means getting smaller. Subtracting 3 means jump 3 steps left.
  • Multiplying 4 × 3 means make 4 jumps of 3 steps each, starting at 0: you land on 12.

The number just after a number is its successor (the successor of 99 is 100). The number just before is its predecessor (the predecessor of 100 is 99). Every whole number has a successor, but 0 has no whole-number predecessor: there is nothing to its left on our road. (In the Extend layer you will see what lives to the left of 0.)

Try it

Chapter 02

Turn-around facts: order does not matter for + and ×

Amma puts 5 laddoos on one plate and 3 laddoos on another. How many laddoos altogether? 5 + 3 = 8. Now start with the second plate: 3 + 5 = 8. Of course. The laddoos are the same laddoos; you only counted them in a different order.

Mathematicians call this the commutative property of addition. "Commute" means to travel back and forth, like a daily commute: the numbers can swap places and the answer stays the same. Teachers often call these turn-around facts.

It works for big numbers too: 348 + 57 = 405 and 57 + 348 = 405. And it gives you a free trick. To add 2 + 69, turn it around and count on from the bigger number: 69, then 70, 71. Much faster than counting on 69 steps from 2!

TableRiya's 4 rows of 6 chairs, drawn with ● for each chair. Turn the page sideways and you see 6 rows of 4
RowChairsCount
Row 1● ● ● ● ● ●6
Row 2● ● ● ● ● ●6
Row 3● ● ● ● ● ●6
Row 4● ● ● ● ● ●6
Total4 rows of 64 × 6 = 24

Look at the chairs again, but this time read down the columns instead of along the rows. There are 6 columns, and each column has 4 chairs. So the same picture shows 6 × 4 as well as 4 × 6. One picture, two multiplications, the same 24 chairs.

An arrangement of objects in neat rows and columns is called an array. Arrays are everywhere: eggs in a tray (5 rows of 6 = 30), windows on a building, seats in a cinema, stamps on a sheet. Every array is a picture of the commutative property of multiplication.

This is why you only need to learn half of the times tables. If you know 7 × 8 = 56, you already know 8 × 7 = 56.

Predict first

Meena has ₹10 and spends ₹4. Can you swap the numbers in 10 − 4 and get the same answer?

TableDoes swapping the two numbers keep the answer the same?
OperationTry itSwappedSame answer?
Addition7 + 2 = 92 + 7 = 9Yes, always
Multiplication7 × 2 = 142 × 7 = 14Yes, always
Subtraction7 − 2 = 52 − 7: not a whole numberNo
Division8 ÷ 2 = 42 ÷ 8: not a whole numberNo

Lab

Connect each addition or multiplication fact with its turn-around fact, and spot the subtraction that cannot be turned around.

Match each fact to its turn-around partner, or to the reason it has no partner.

6 pairs are hiding in two mixed-up columns. Pick one from each side to join them.

Text version of this activity

A matching game with six cards on the left and six on the right. Each left card is a fact; the right cards are the facts with the numbers swapped.

6 + 9 = 15 matches 9 + 6 = 15. 7 × 8 = 56 matches 8 × 7 = 56. 25 + 75 = 100 matches 75 + 25 = 100. "4 rows of 6 chairs" matches "6 rows of 4 chairs": both are 24 chairs. 12 × 5 = 60 matches 5 × 12 = 60.

The odd one out is 9 − 3 = 6. Its right-hand card says "No partner: 3 − 9 is different", because subtraction cannot be turned around. The game shows that swapping works for + and × only.

Need a different angle?

Chapter 03

Grouping: which pair should you do first?

At the kirana shop you buy rice for ₹38, dal for ₹45 and oil for ₹55. The shopkeeper adds them up in his head in a flash. How?

Doing it in the written order, you would do 38 + 45 = 83, then 83 + 55 = 138. That works, but the numbers are awkward. The shopkeeper spots that 45 and 55 make 100, so he does that pair first: 45 + 55 = 100, then 100 + 38 = 138. Same answer, far less effort.

When you add three numbers, you can choose which two to add first. We show the pair we do first with brackets: (38 + 45) + 55 and 38 + (45 + 55) both give 138. This is the associative property of addition. To "associate" means to keep company with: you choose which numbers keep company first.

The friendly-pairs method for adding a long list

  1. Step 01Scan the list12 + 7 + 8 + 13 + 20

    Do not start adding yet. Look for pairs that make 10, 20, 50 or 100.

  2. Step 02Pair up12 + 8, 7 + 13

    Here 12 + 8 = 20 and 7 + 13 = 20. Turn-around and grouping let you pair any two numbers in the list.

  3. Step 03Add the friendly totals20 + 20 + 20

    The two pairs and the leftover 20 give three 20s.

  4. Step 04Finish= 60

    12 + 7 + 8 + 13 + 20 = 60. Check by adding in the written order: 19, 27, 40, 60. ✓

The same trick works for multiplication. Try 2 × 7 × 5. In the written order, 2 × 7 = 14, then 14 × 5 = 70. But if you first multiply 2 × 5 = 10, then 10 × 7 = 70, it is almost instant.

A cricket example: at a practice net there are 3 bowlers, each bowls 5 overs, and each over is 6 balls. Total balls = 3 × 5 × 6. Group (3 × 5) × 6 = 15 × 6 = 90, or 3 × (5 × 6) = 3 × 30 = 90. Both give 90 balls.

Try it

Chapter 04

Breaking apart: the distributive property

A school garden has 6 rows of plants with 14 plants in each row. How many plants?

14 is a bit big to multiply in your head, so break it apart into 10 and 4. Think of the garden as two smaller gardens side by side: a part with 6 rows of 10, and a part with 6 rows of 4.

  • 6 rows of 10 = 60 plants.
  • 6 rows of 4 = 24 plants.
  • Together: 60 + 24 = 84 plants.

So 6 × 14 = 6 × 10 + 6 × 4 = 84. This is the distributive property. "Distribute" means to hand out, like distributing sweets: the 6 is handed out to both parts, the 10 and the 4.

TableThe garden of 6 rows × 14 plants split into two beds: 10 plants wide and 4 plants wide
Part10 plants per row4 plants per rowRow total
Each of the 6 rows10414
All 6 rows6 × 10 = 606 × 4 = 2460 + 24 = 84

You can break a number apart in any way that helps. For 7 × 12, split 12 into 10 + 2: 7 × 10 + 7 × 2 = 70 + 14 = 84. For 8 × 25, split 25 into 20 + 5: 8 × 20 + 8 × 5 = 160 + 40 = 200.

It even works with subtraction. 9 × 19 is awkward, but 19 is just 20 − 1. Nine twenties are 180, and then take away one 9: 180 − 9 = 171. So 9 × 19 = 9 × 20 − 9 × 1 = 171. Shopkeepers use this all the time with prices like ₹99 or ₹199.

Worked example

0 / 5 steps shown

Buying pens at ₹99

A teacher buys 5 pens that cost ₹99 each. How much does she pay?

Need a different angle?

Lab

Answer quick additions and multiplications, then use turn-around, grouping and breaking-apart tricks on everyday word problems.

10 questions on addition, multiplication with some word problems mixed in.

Get three in a row and the numbers level up!

Text version of this activity

A sprint game. Plain questions add or multiply two numbers (the first from 2 to 12, the second from 2 to 20). Ten rounds, no timer.

Up to half of the rounds are word problems drawn from these five, each with a hint about which property to use:

  1. 6 rows of 9 chairs: 6 × 9 = 54 chairs.
  2. ₹38 + ₹45 + ₹55: add 45 + 55 = 100 first, then 100 + 38 = ₹138.
  3. 6 rows of 14 plants: 6 × 10 + 6 × 4 = 60 + 24 = 84 plants.
  4. 5 pens at ₹99: 5 × 100 − 5 = 500 − 5 = ₹495.
  5. 2 trays of 5 rows of 6 eggs: 2 × 5 = 10, then 10 × 6 = 60 eggs.

The lesson of the game: when numbers look hard, swap, regroup or break apart until they look easy.

Need a different angle?

Chapter 05

Zero: the number that changes everything, or nothing

Zero behaves in two very different ways, depending on what you do with it.

Adding or subtracting 0 changes nothing. If you have 7 marbles and your friend gives you 0 more, you still have 7: 7 + 0 = 7. If you give away 0 marbles, you still have 7: 7 − 0 = 7. Because adding 0 leaves every number exactly as it was, 0 is called the additive identity. "Identity" means the number keeps its identity: it stays itself.

Multiplying by 0 wipes everything out. Think of 5 boxes with 0 pencils in each. How many pencils? None: 5 × 0 = 0. Turn it around: 0 boxes of 5 pencils is also no pencils: 0 × 5 = 0. Whatever the number, times zero is zero. Even 1,000,000 × 0 = 0.

TableWhat happens when zero meets each operation
What you doExampleAnswerEveryday picture
Add 08 + 08Nobody gives you any more sweets
Subtract 08 − 08You give away no sweets
Multiply by 08 × 008 empty plates hold no sweets
0 divided by a number0 ÷ 80Share 0 sweets among 8 friends: each gets 0
A number divided by 08 ÷ 0Not possibleShare 8 sweets among 0 friends? Makes no sense

That last row is the famous one. You cannot divide by zero.

Here is a way to see it. Division undoes multiplication. 12 ÷ 3 = 4 because 4 × 3 = 12. So for 8 ÷ 0 we need a number that, multiplied by 0, gives 8. But anything times 0 is 0, never 8. No such number exists. So 8 ÷ 0 has no answer, and mathematicians say it is undefined.

Try it on a calculator or phone: type 8 ÷ 0 and it will show Error or Cannot divide by zero. The calculator is not broken. It is telling you the question has no answer.

Predict first

Which of these is equal to 0?

Chapter 06

One: the number that keeps things the same

The number 1 is to multiplication what 0 is to addition.

  • Multiplying by 1 changes nothing. One box with 9 mangoes holds 9 mangoes: 9 × 1 = 9, and 1 × 9 = 9. So 1 is the multiplicative identity.
  • Dividing by 1 changes nothing. Share 9 mangoes with 1 person (just yourself!) and you get all 9: 9 ÷ 1 = 9.
  • A number divided by itself is 1 (as long as it is not 0). Share 9 mangoes among 9 people and each gets 1: 9 ÷ 9 = 1.

But be careful: adding 1 does change a number. 9 + 1 = 10. Adding 1 gives the next number on the number line, the successor. So 0 is special for adding, and 1 is special for multiplying. Mixing them up is one of the most common slips in maths.

TableZero and one side by side
OperationWith 0With 1
Adding5 + 0 = 5 (no change)5 + 1 = 6 (next number)
Multiplying5 × 0 = 0 (wiped out)5 × 1 = 5 (no change)
Dividing5 ÷ 0: not possible5 ÷ 1 = 5 (no change)
Special nameAdditive identityMultiplicative identity

Try it

Which statement is true?

Chapter 07

Even and odd: the pairing rules

Take some socks and try to put them into pairs. With 8 socks you make 4 pairs and nothing is left over, so 8 is even. With 7 socks you make 3 pairs and one sock is left alone, so 7 is odd.

  • Even numbers: 0, 2, 4, 6, 8, 10, 12, … (they end in 0, 2, 4, 6 or 8).
  • Odd numbers: 1, 3, 5, 7, 9, 11, 13, … (they end in 1, 3, 5, 7 or 9).

Zero is even: zero socks make zero pairs with nothing left over.

Now the magic: you can predict whether an answer will be even or odd without working it out. Just think about the lonely leftover socks.

TableAdding even and odd numbers: think about leftover socks
AddExampleLeftover socksAnswer is
even + even6 + 4 = 10none + none = noneeven
odd + odd5 + 3 = 8one + one = a new pair!even
even + odd6 + 3 = 9none + one = oneodd
odd + even7 + 2 = 9one + none = oneodd

The surprising row is odd + odd = even. Each odd number has one lonely sock. Put two odd numbers together and the two lonely socks become a pair! So 7 + 9 = 16 is even, and so is 99 + 101 = 200.

Multiplying has its own rules: a number times an even number is always even, because you get groups of pairs. Only odd × odd is odd: 3 × 5 = 15, 7 × 7 = 49.

TableMultiplying even and odd numbers
MultiplyExampleAnswer is
even × even4 × 6 = 24even
even × odd4 × 3 = 12even
odd × odd3 × 5 = 15odd

Lab

Predict whether each sum, difference or product is even or odd using the pairing rules, without calculating.

Without working out the answer, decide: will it be even or odd?

10 cards, 2 bins. Tap a card, then tap its bin. You can also drag, or press a bin’s number key.

Text version of this activity

A sorting game with two bins, "Even answer" and "Odd answer", and ten cards.

Even answer: 23 + 45 (odd + odd; it is 68), 15 × 4 (anything times even; 60), 100 + 250 (even + even; 350), 31 − 11 (odd − odd; 20) and 0 × 13 (the answer 0 is even).

Odd answer: 36 + 51 (even + odd; 87), 17 × 3 (odd × odd; 51), 49 − 20 (odd − even; 29), 7 × 9 (odd × odd; 63) and 1 + 3 + 5 (three odd numbers; 9).

The rules: adding or subtracting two numbers of the same kind gives even; mixed kinds give odd. A product is odd only when every number multiplied is odd.

Need a different angle?

Chapter 08

Staying in the family: closure

Here is a question that sounds odd at first: if you add two whole numbers, is the answer always a whole number?

Try some: 3 + 5 = 8, 0 + 12 = 12, 4,567 + 8,999 = 13,566. Yes, every time. Adding whole numbers never takes you outside the family of whole numbers. We say the whole numbers are closed under addition: the family is like a closed room, and adding never lets you escape.

Multiplication is the same: 7 × 6 = 42, 0 × 9 = 0. Always a whole number. So whole numbers are closed under multiplication too.

But subtraction can let you escape! 5 − 8 is not a whole number. (On a thermometer you would say −3, a number less than zero, which is not in our family.) And division can escape too: 7 ÷ 2 = 3½, a fraction. So whole numbers are not closed under subtraction or division.

TableDo whole numbers stay whole?
OperationAlways gives a whole number?An example that escapes
AdditionYes, closednone can
MultiplicationYes, closednone can
SubtractionNo5 − 8 is not a whole number
DivisionNo7 ÷ 2 = 3½, not a whole number

Chapter 09

Tricks that are really properties

Every clever shortcut you have ever learned is one of these properties in disguise. Here are five favourites. Try each one on paper before looking at the answers.

Five mental maths tricks and the property behind each

  1. Step 01Count on from the biggerturn-around

    3 + 68: start at 68 and count 3 more → 71. Swapping is allowed because addition is commutative.

  2. Step 02Make a hundredgrouping

    25 + 69 + 75 = 169: do 25 + 75 = 100 first, then add 69.

  3. Step 03Times 5 = half of times 10grouping

    16 × 5: 16 × 10 = 160, half is 80. So 16 × 5 = 80.

  4. Step 04Break apartdistributive

    4 × 23 = 4 × 20 + 4 × 3 = 92: 80 + 12 = 92.

  5. Step 05One less than a round numberdistributive

    3 × 49 = 3 × 50 − 3 = 147: 150 − 3 = 147.

Worked example

0 / 4 steps shown

Doubling and halving

Work out 14 × 5 in your head.

Need a different angle?

Try it

Chapter 10

Putting it together

TableThe rules you have met, all together
RuleEveryday nameExampleWorks for
CommutativeTurn-around3 + 9 = 9 + 3 = 12+ and ×, not − or ÷
AssociativeGrouping(2 × 7) × 5 = 2 × (7 × 5) = 70+ and ×, not − or ÷
DistributiveBreaking apart6 × 14 = 60 + 24 = 84× over + and over −
Additive identityAdding 08 + 0 = 8Addition
Multiplicative identityTimes 18 × 1 = 8Multiplication
Zero propertyTimes 08 × 0 = 0Multiplication
ClosureStaying in the family3 + 5 = 8 is whole+ and × for whole numbers

Lab

Sort everyday examples into the rule they show: turn-around, grouping, breaking apart, or the special numbers 0 and 1.

Which rule is each example showing?

12 cards, 4 bins. Tap a card, then tap its bin. You can also drag, or press a bin’s number key.

Text version of this activity

A sorting game with four bins and twelve cards.

Turn-around (commutative): 8 + 5 = 5 + 8; 4 rows of 6 chairs = 6 rows of 4 chairs; 25 × 4 = 4 × 25. The numbers swap places.

Grouping (associative): (38 + 45) + 55 = 38 + (45 + 55); 2 × 7 × 5 done as 2 × 5 first; (3 × 5) × 6 = 3 × (5 × 6). The order stays; only the pair you do first changes.

Breaking apart (distributive): 6 × 14 = 6 × 10 + 6 × 4; 5 × 99 = 500 − 5; 7 × 12 = 70 + 14. One number is split and the multiplier goes to each part.

Zero or one: 37 + 0 = 37; 37 × 1 = 37; 37 × 0 = 0.

Need a different angle?

Words to know

Natural numbers
The counting numbers 1, 2, 3, 4, … They go on for ever.
Example: You count 1, 2, 3 goats; you never count "zero goats".
Whole numbers
Zero together with all the natural numbers: 0, 1, 2, 3, …
Example: 0 is a whole number but not a natural number.
Number line
A straight line with numbers marked at equal steps; bigger numbers lie further right.
Example: Adding 3 is a jump of 3 steps to the right.
Successor
The number that comes just after a given number: add 1.
Example: The successor of 99 is 100.
Predecessor
The number that comes just before a given number: subtract 1.
Example: The predecessor of 100 is 99.
Property
A rule that is true for every number of a certain kind, not just for one example.
Example: For any two numbers, a + b = b + a.
Commutative property
Swapping the order of two numbers does not change the answer. True for addition and multiplication.
Example: 4 × 6 = 6 × 4
Associative property
When combining three numbers, it does not matter which pair you do first. True for addition and multiplication.
Example: (2 × 7) × 5 = 2 × (7 × 5)
Distributive property
Multiplying a sum (or difference) is the same as multiplying each part and then adding (or subtracting).
Example: 6 × 14 = 6 × 10 + 6 × 4
Additive identity
The number 0, because adding 0 leaves any number unchanged.
Example: 25 + 0 = 25
Multiplicative identity
The number 1, because multiplying by 1 leaves any number unchanged.
Example: 25 × 1 = 25
Closure
A family of numbers is closed under an operation if the answer is always in the same family.
Example: Whole number + whole number = whole number.
Even number
A whole number that splits exactly into pairs; it ends in 0, 2, 4, 6 or 8.
Example: 0, 2, 14, 100
Odd number
A whole number that leaves one over when split into pairs; it ends in 1, 3, 5, 7 or 9.
Example: 1, 7, 15, 99
Counterexample
One example that shows a rule is not always true.
Example: 5 − 8 is not a whole number, so subtraction is not closed.
Array
Objects arranged in equal rows and columns.
Example: Eggs in a tray: 5 rows of 6.
Undefined
Has no answer that makes sense. Dividing by zero is undefined.
Example: 8 ÷ 0 is undefined.

Quick check

Check what you found

10 questions · answer what you can, then check. Getting one wrong is useful.

  1. Q1Riya sets out 7 rows of 9 chairs. Arjun sets out 9 rows of 7. Who has more chairs?
  2. Q2Which of these CANNOT be turned around without changing the answer?
  3. Q3What is the quickest first step for 5 × 17 × 2?
  4. Q4Which is the same as 8 × 13?
  5. Q5Share 0 laddoos among 4 friends. How many does each get?
  6. Q6Why does 6 ÷ 0 have no answer?
  7. Q7Which number can you multiply by without changing anything?
  8. Q847 + 35: even or odd?
  9. Q9Which of these shows that whole numbers are NOT closed under division?
  10. Q10Which whole number is NOT a natural number?

Reflect

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Keep this

Cheat sheet

  • Natural numbers: 1, 2, 3, … Whole numbers: 0, 1, 2, 3, … Both go on for ever along the number line.
  • Turn-around (commutative): 4 × 6 = 6 × 4 and 5 + 3 = 3 + 5. Works for + and ×, never for − or ÷.
  • Grouping (associative): (45 + 55) + 38 = 45 + (55 + 38). Do the friendly pair first. Works for + and ×.
  • Breaking apart (distributive): 6 × 14 = 6 × 10 + 6 × 4 = 84; 5 × 99 = 500 − 5 = 495. Multiply every part.
  • Zero: a + 0 = a; a × 0 = 0; 0 ÷ a = 0; but a ÷ 0 has no answer.
  • One: a × 1 = a; a ÷ 1 = a; a ÷ a = 1 (a not 0). Adding 1 gives the next number.
  • Even and odd: odd + odd = even; even + odd = odd; odd × odd = odd; anything × even = even.
  • Closure: whole numbers stay whole when you add or multiply, but not always when you subtract or divide.
  • DMAS is order of operations, not a list of properties. See the Order of operations topic.

Helps you understand

Four operations

The four operations topic uses these properties inside every method: column addition, long multiplication and checking by reverse operations.

Related to

Order of operations

The distributive property explains why 6 × (10 + 4) and 6 × 10 + 6 × 4 give the same answer, while order of operations tells you which to do first.

Related to

Number system

Natural and whole numbers, the number line, successors and predecessors all come from the number system.

Related to

Number and shape patterns

Even and odd numbers alternate on the number line: one of the simplest number patterns, and the reason the pairing rules work.

Where this comes from

Sources

  • Ganita Prakash, Mathematics Textbook for Class 6, Chapter 10: The Other Side of Zero (opens another website) — National Council of Educational Research and Training (NCERT)awaiting owner check

    Supports the number line extended to negative numbers, zero's role in addition and subtraction ("a number plus zero gives back the same number"), the additive inverse ("a number plus its additive inverse is zero"), and ordering numbers on the line.

  • Ganita Prakash, Mathematics Textbook for Class 7, Chapter 2: Arithmetic Expressions (opens another website) — National Council of Educational Research and Training (NCERT)awaiting owner check

    Supports the commutative property of addition ("swapping terms does not change the sum"), the associative property ("grouping does not change the sum"), the distributive property with brackets, and everyday examples where order does matter.

  • Mathematics Textbook for Class VIII, Chapter 1: Rational Numbers (opens another website) — National Council of Educational Research and Training (NCERT)awaiting owner check

    Supports the comparison table of closure, commutativity and associativity across natural numbers, whole numbers, integers and rational numbers, the roles of 0 and 1 as identities, and NCERT's convention that 0 is a whole number but not a natural number.

  • Commutative, Associative and Distributive Laws (opens another website) — Math is Funawaiting owner check

    Supports the plain-language statements of the commutative, associative and distributive laws, and the "don't go too far!" counterexamples showing subtraction and division are not commutative or associative and that division does not distribute over a sum.

  • Dividing by Zero (opens another website) — Math is Funawaiting owner check

    Supports the plain-language explanation of why division by zero is undefined: division as fair sharing, and the multiplication check — multiplying the answer by 0 can never get the original number back.

  • Commutative property (opens another website) — Wikipediaawaiting owner check

    Supports the definition of commutativity, non-commutative examples (division, matrices, quaternion multiplication; subtraction as anti-commutative), and the first recorded use of the term "commutative" in an 1814 memoir by François Servois.

  • Distributive property (opens another website) — Wikipediaawaiting owner check

    Supports left and right distributivity, distributivity of multiplication over addition and subtraction, and why division distributes only from the right: (a ± b) ÷ c = a ÷ c ± b ÷ c.

  • Division by zero (opens another website) — Wikipediaawaiting owner check

    Supports why a ÷ 0 is undefined and 0 ÷ 0 is indeterminate, the early attempts of Brahmagupta, Mahavira (Ganita Sara Samgraha) and Bhaskara II, and how calculators and IEEE 754 floating-point arithmetic handle division by zero.

  • Parity (mathematics) (opens another website) — Wikipediaawaiting owner check

    Supports the definitions of even and odd numbers, zero being even, the rules for adding and multiplying even and odd numbers, and parity arguments in puzzles such as the mutilated chessboard.

  • Brahmagupta (opens another website) — Wikipediaawaiting owner check

    Supports the date of the Brahmasphutasiddhanta (628 CE), its status as the first text giving arithmetic rules for zero and negative numbers, and Brahmagupta's statement that zero divided by zero is zero.

End of Discover

What you just read

  • Tell natural numbers from whole numbers and place them on a number line.
  • Use turn-around facts and friendly grouping to add and multiply faster, and explain why they fail for − and ÷.
  • Break a number apart to multiply in your head, like 6 × 14 = 60 + 24.
  • Describe what 0 and 1 do in each operation, and why you cannot divide by zero.
  • Predict whether a sum or product is even or odd without calculating it.

The web

Explore a connection

  • Helps you understand

    Four operations

    Commutative, associative and distributive properties are the shortcuts behind fast, accurate calculation.

  • Helps you understand

    Order of operations

    The distributive property explains why multiplication is done before addition and how brackets change a result.

  • Related to

    Number and shape patterns

    Many number patterns — like the sum of consecutive odd numbers — are properties of numbers in disguise.

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Revision 1 · release preview-7e1cbbcc4f · accepted 20/09/2026